Corrollary to the First Fundamental Rule of Magic

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The Commander format allows you to take any legendary creature and make it break the First Fundamental Rule.

This is the primary reason that Commander, when played with a Spike mindset, is such a fundamentally broken and combo-dominated format. Not only does your Commander break the First Fundamental Rule by starting the game effectively in your hand, but each time it is dealt with it breaks this rule again, albeit at a lower rate.

Commander still works fine when everyone at a table goes into a game without building their decks to win. If one player wants to grind value with boardwipes and Gearhulks, while another tries to ramp toward the biggest and silliest Dragons from Magic’s history, and a third seeks to cast spells that cause battlefield chaos, Commander can still be fun.

It’s when people push at the edges – which Spikes are always looking to do – that the format breaks apart.

After all, if Prossh is your Commander, Food Chain is a one-card combo that creates infinite Storm, and infinite mana (restricted to creature spells), and infinite board presence. Any card that can tutor for Food Chain is also a one-card combo.

It would do a lot for Commander to partially restore the First Fundamental Rule by restricting players to casting their Commander from the Command Zone at most one time per turn.

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